I am fortunate enough to have a wonderful brother just as interested (if not more so) in emerging tech, specifically with virtual reality. He already owns a Vive, but decided to order an Oculus Rift a few months back. Due to some fluke, Oculus sent him two Rift Touches by accident, one of which he lent to me. I’ve been having tons of fun with it, but more importantly, I’m learning how it can be useful in existing fields. This is particularly due to the fact that I work at an architecture firm that is currently conducting research in how VR can be used with architectural visualization. This isn’t exactly a brand new topic, but I’m really excited to be personally involved in the research, both at home and at my workplace.
In terms of architectural visualization, I think the biggest, most exciting software for me right now is TwinMotion for VR. I learned about TwinMotion from one of Fabrice Bourrelly’s Unreal Archiectural Visualization webinars (check them out here when you get the chance). I am currently learning Unreal Engine as I am really interested in building my own VR environments from the ground up (textures, animations, lighting, the whole deal). Of course, this takes time and energy, which most of us don’t have much to spare. TwinMotion is a more “plug and play” software for VR, with built in material, lighting, and animation presets. Essentially, all you have to do is bring in a model (whether it be a Revit, Rhino, Cinema 3D model, among others) and add in whatever you like. Another pro: the software is compatible with most VR headsets. The software is still in its early stages, but I’m looking forward to seeing what they’ll have in store for us. Check them out here.
On to a more lighthearted, fun topic- Games and Apps with the VR! So I love messing around with my headset, and there are some really fun games and things to do while in virtual reality. Of course, my favorite moment was when both my boyfriend and brother played AFFECTED – The Manor, a horror game. I was a wimp, while both of them were very brave facing ghosts and goblins and scary things (though the bf did scream like a girl a couple times). Truly a terrifying experience. Another cool App I discovered was Medium, a sculpting app. Imagine 3DSMax or Mudbox, but rather than staring at a monitor and sculpting with a keyboard and mouse, you create models within VR. Your canvas is the virtual world within the headset, and your sculpting tools are your hands (well, the touch handset you hold… but you get the point).
I will try to post a time lapse video at some point of me using Medium, but for now I can share a few screen grabs of my latest creation- a silly octopus. The app was a little finicky with layers and resolution (Medium actually began to crash after I added too many suckers, but I should have expected that… I was modeling a large model in VR…) and my head hurt after a couple hours of being in the headset, but overall really fun. I can see artists using Medium to create large virtual environments with crazy creations.