Interior Walkthrough – Hospital Waiting Area

I have been using Enscape with Revit for some time to create both static, 2D renderings as well as panoramic views and walkthroughs. If you don’t know, Enscape is a great “plug and play” tool in the industry currently- it allows users to very quickly and easily visualize their models with correct lighting/materials at a human scale. Many use it while editing models as well as exporting images and videos out for client presentations.

The focus of this project I’m about to show is the creation a visual tool to allow the client to make decisions regarding a space (waiting area for a large hospital building). The project team was provided two separate design options, which included differing furniture, lighting, and materials/finishes. It was important to show the client the differences in the design while being consistent in method (showing the same views, same sun angle at the same time of day, etc.) We landed on presenting both a video walkthrough in MP4 format, as well as using a 360 panorama hosting site (Marzipano) to allow the user to jump to different views.

Here is the walkthrough of Option 1:

Here is the walkthrough of Option 2:

You’ll notice some of the furniture, materials, wall finishes, and décor differ between the two options- seemingly minor, but important from an interior design and cost perspective.

360 Option 1:

360 Option 2:

I want to make note of some of the challenges faced when creating these videos, primarily with lighting and materials in Revit. The first issue we faced was texture mapping on some of the furniture. You can see from the left image below that the texture map was not wrapping correctly. Unfortunately, Revit does not utilize UV mapping- all materials are tiled/repetitive.


I couldn’t quite figure out why the material was mapping the way it was, but I believe it was due to how the profile was sweeping/some geometry issue. I ended up separating the model even more by the dividing the top and bottom into two different profiles, and editing the texture map to rotate correctly.


I hope there are tools for material modification/potential UV mapping in Revit’s future, but for now we’ll have to make due with workarounds!

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