The second project for Udacity's Unreal program was called “Hide in Seek”. Building upon the foundations taught in "Kitchen CleanUp", the game required more complex blueprint coding. The premise was to initiate the game, hide an object around the apartment, and have the user utilize locomotion to move from point A to point B … Continue reading Learning Unreal Blueprints for VR II
Tag: VR
Learning Unreal Blueprints for VR
I enrolled in Udacity's Learn Unreal VR Program to gain a better understanding of Unreal Engine and to learn blueprint coding. I have used my VR headset for gaming and 3D modeling purposes, but never to develop any sort of interface or user interaction. As these are growing interests of mine, this course was a perfect … Continue reading Learning Unreal Blueprints for VR
Printing a Mount for the Oculus Rift
To start with: Secondly, this is what happens when you leave a print running and go to work: So maybe that doesn't happen all the time, but I sure did waste a lot of wood filament. I was in the process of printing a wall mount for my Rift and touch controllers. I originally downloaded … Continue reading Printing a Mount for the Oculus Rift
More VR Stuff, this Time with the Rift
I am fortunate enough to have a wonderful brother just as interested (if not more so) in emerging tech, specifically with virtual reality. He already owns a Vive, but decided to order an Oculus Rift a few months back. Due to some fluke, Oculus sent him two Rift Touches by accident, one of which he … Continue reading More VR Stuff, this Time with the Rift
My first Vive Experience
I've been super excited for the release of the Vive ever since I saw this video of artist Alex Briskham creating 3D art with the Vive: https://www.youtube.com/watch?v=EYY-DZ14i9E. As an artist and architect, I am interested in how VR technology will play a role in the representation of 3D spaces. Currently, most architecture firms utilize renders, plans, and sections … Continue reading My first Vive Experience