I have been looking to get back into using Maya for personal projects, and overall am hoping to begin building assets using Maya, Max, Substance, and other tools to utilize in Unreal Engine. I decided to take a course with CGMasterAcademy during this summer and went with their Intro to Maya since it had been … Continue reading Intro to Maya – CGMA Course
Category: 3D Modeling
Interior Walkthrough – Hospital Waiting Area
I have been using Enscape with Revit for some time to create both static, 2D renderings as well as panoramic views and walkthroughs. If you don't know, Enscape is a great "plug and play" tool in the industry currently- it allows users to very quickly and easily visualize their models with correct lighting/materials at a … Continue reading Interior Walkthrough – Hospital Waiting Area
Silicone Molding with 3D Prints
I tried something a little different recently after seeing this video from Prusa Printers: https://blog.prusaprinters.org/the-beginners-guide-to-mold-making-and-casting_31561/ I had seen examples of people creating really cool resin/soap/candle casts from silicone molds created from a 3D printed object and thought it looked really fun. It could be used to make gifts or little trinkets. Also, why not try … Continue reading Silicone Molding with 3D Prints
Parametric Brick Façade in Grasshopper
After my post regarding Delauney triangulation, I realized I had a few grasshopper scripts I had previously worked on this last year that I could also share. One project specifically stood out because I was able to play around with a parametric brick façade design. Always fun! I was tasked with creating a specific design … Continue reading Parametric Brick Façade in Grasshopper
Delaunay Triangulation on a Façade
Hello all, Today we are going to discuss Grasshopper for Rhino. A tool I love, but don't get a chance to discuss or even use enough. It can be a powerful tool for design, but sometimes difficult to implement, due to its learning curve. Additionally, figuring out how to efficiently import a design from GH/Rhino … Continue reading Delaunay Triangulation on a Façade
3D-Printed Veggie Garden Labels
It's been a while since I last posted, it's been a busy year! I thought I would come back and share a project I completed last spring/summer. My friends (a couple) decided to start a garden last spring in their new apartment together. As a housewarming gift, I thought I would make little vegetable labels. … Continue reading 3D-Printed Veggie Garden Labels
Dragon Costume on the 3D Printer
First off, I want to give a shout out to Quintox303 on Thingiverse for their design. I had a work trip during the time I made this costume and didn't have time to do the 3D model design of the dragon scales. Here are the scales I used: https://www.thingiverse.com/thing:2779147 I decided I wanted to design … Continue reading Dragon Costume on the 3D Printer
Learning Unreal Blueprints for VR II
The second project for Udacity's Unreal program was called “Hide in Seek”. Building upon the foundations taught in "Kitchen CleanUp", the game required more complex blueprint coding. The premise was to initiate the game, hide an object around the apartment, and have the user utilize locomotion to move from point A to point B … Continue reading Learning Unreal Blueprints for VR II
Printing a Mount for the Oculus Rift
To start with: Secondly, this is what happens when you leave a print running and go to work: So maybe that doesn't happen all the time, but I sure did waste a lot of wood filament. I was in the process of printing a wall mount for my Rift and touch controllers. I originally downloaded … Continue reading Printing a Mount for the Oculus Rift
A Throw Back to Learning Maya 2014
I had such a blast doing these tutorials by John Aurtur Mercader: https://www.youtube.com/watch?v=kJESazJYSnk I completed this tutorial in 2014, but I was reminded due to my reignited interest in Autodesk modeling software, including Maya and now 3dsMax. I ended up with a model I was pretty happy with (the jean texture needs work, but hey, … Continue reading A Throw Back to Learning Maya 2014