After using Dynamo to bring in excel data to create family types for each of the equipment listed, it was time to figure out how to organize how and where the instances of each type would be created in the Revit project space. The user offered the option to bring in all the equipment at … Continue reading Family Creation using Dynamo – Part 2
Family Creation using Dynamo – Part 1
I thought I'd share some projects I've completed in Dynamo, Revit's visual programming language. Dynamo is a tool that allows user to create more efficient processes for whatever Revit task they are trying to conduct. I have found it to be immensely useful- I am a sucker for making any task automated! I have not … Continue reading Family Creation using Dynamo – Part 1
Parametric Brick Façade in Grasshopper
After my post regarding Delauney triangulation, I realized I had a few grasshopper scripts I had previously worked on this last year that I could also share. One project specifically stood out because I was able to play around with a parametric brick façade design. Always fun! I was tasked with creating a specific design … Continue reading Parametric Brick Façade in Grasshopper
Delaunay Triangulation on a Façade
Hello all, Today we are going to discuss Grasshopper for Rhino. A tool I love, but don't get a chance to discuss or even use enough. It can be a powerful tool for design, but sometimes difficult to implement, due to its learning curve. Additionally, figuring out how to efficiently import a design from GH/Rhino … Continue reading Delaunay Triangulation on a Façade
Quarantine Cross Stitching
As we all know, quarantine has been tough and everyone has been cooped up in their homes. A ton of people have tried all different types of hobbies (one of my best friends is making bread and sewing her own dresses!), so I decided to rediscover one of my own. When I was little, my … Continue reading Quarantine Cross Stitching
3D-Printed Veggie Garden Labels
It's been a while since I last posted, it's been a busy year! I thought I would come back and share a project I completed last spring/summer. My coworker and his girlfriend decided to start a garden last spring in their new apartment together. As a housewarming gift, I thought I would make little vegetable … Continue reading 3D-Printed Veggie Garden Labels
Udacity VR Developer Course: Puzzler Project
INTRODUCTION: I am currently enrolled in Udacity's VR developer course. My first project, named Puzzler VR, was about learning how to create a VR game using Unity for Android devices. I have only utilized the Oculus Rift and Vive headset + Unreal Engine to create VR experiences, so this was new to me and I … Continue reading Udacity VR Developer Course: Puzzler Project
Dragon Costume on the 3D Printer
First off, I want to give a shout out to Quintox303 on Thingiverse for their design. I had a work trip during the time I made this costume and didn't have time to do the 3D model design of the dragon scales. Here are the scales I used: https://www.thingiverse.com/thing:2779147 I decided I wanted to design … Continue reading Dragon Costume on the 3D Printer
Learning Unreal Blueprints for VR II
The second project for Udacity's Unreal program was called “Hide in Seek”. Building upon the foundations taught in "Kitchen CleanUp", the game required more complex blueprint coding. The premise was to initiate the game, hide an object around the apartment, and have the user utilize locomotion to move from point A to point B … Continue reading Learning Unreal Blueprints for VR II
Learning Unreal Blueprints for VR
I enrolled in Udacity's Learn Unreal VR Program to gain a better understanding of Unreal Engine and to learn blueprint coding. I have used my VR headset for gaming and 3D modeling purposes, but never to develop any sort of interface or user interaction. As these are growing interests of mine, this course was a perfect … Continue reading Learning Unreal Blueprints for VR