The second project for Udacity's Unreal program was called “Hide in Seek”. Building upon the foundations taught in "Kitchen CleanUp", the game required more complex blueprint coding. The premise was to initiate the game, hide an object around the apartment, and have the user utilize locomotion to move from point A to point B … Continue reading Learning Unreal Blueprints for VR II
Tag: Unreal
Learning Unreal Blueprints for VR
I enrolled in Udacity's Learn Unreal VR Program to gain a better understanding of Unreal Engine and to learn blueprint coding. I have used my VR headset for gaming and 3D modeling purposes, but never to develop any sort of interface or user interaction. As these are growing interests of mine, this course was a perfect … Continue reading Learning Unreal Blueprints for VR