INTRODUCTION: I am currently enrolled in Udacity's VR developer course. My first project, named Puzzler VR, was about learning how to create a VR game using Unity for Android devices. I have only utilized the Oculus Rift and Vive headset + Unreal Engine to create VR experiences, so this was new to me and I … Continue reading Udacity VR Developer Course: Puzzler Project
Author: ican3dprintthat
Dragon Costume on the 3D Printer
First off, I want to give a shout out to Quintox303 on Thingiverse for their design. I had a work trip during the time I made this costume and didn't have time to do the 3D model design of the dragon scales. Here are the scales I used: https://www.thingiverse.com/thing:2779147 I decided I wanted to design … Continue reading Dragon Costume on the 3D Printer
Learning Unreal Blueprints for VR II
The second project for Udacity's Unreal program was called “Hide in Seek”. Building upon the foundations taught in "Kitchen CleanUp", the game required more complex blueprint coding. The premise was to initiate the game, hide an object around the apartment, and have the user utilize locomotion to move from point A to point B … Continue reading Learning Unreal Blueprints for VR II
Learning Unreal Blueprints for VR
I enrolled in Udacity's Learn Unreal VR Program to gain a better understanding of Unreal Engine and to learn blueprint coding. I have used my VR headset for gaming and 3D modeling purposes, but never to develop any sort of interface or user interaction. As these are growing interests of mine, this course was a perfect … Continue reading Learning Unreal Blueprints for VR
Printing a Mount for the Oculus Rift
To start with: Secondly, this is what happens when you leave a print running and go to work: So maybe that doesn't happen all the time, but I sure did waste a lot of wood filament. I was in the process of printing a wall mount for my Rift and touch controllers. I originally downloaded … Continue reading Printing a Mount for the Oculus Rift
UX/UI Design through a DesignLab Course
I decided to take a UX/UI design course because it's a topic I've always been interested in. As an architect, it is my job to determine how a person uses and interacts with a space (in my case, a physical building or place). However, I am very interested in virtual interaction, particularly in VR, and … Continue reading UX/UI Design through a DesignLab Course
A Throw Back to Learning Maya 2014
I had such a blast doing these tutorials by John Aurtur Mercader: https://www.youtube.com/watch?v=kJESazJYSnk I completed this tutorial in 2014, but I was reminded due to my reignited interest in Autodesk modeling software, including Maya and now 3dsMax. I ended up with a model I was pretty happy with (the jean texture needs work, but hey, … Continue reading A Throw Back to Learning Maya 2014
Experimenting with Wood Filament
I've always wanted test wood filament on my personal 3D printer; I had a chance in college to use it on the machines in fab shop and loved how it looked and felt. Most wood filaments are primarily PLA with some wood mixed in and the filament I decided to purchase was no exception. I … Continue reading Experimenting with Wood Filament
Example Prints
Short post- but I wanted to show some of my recent prints. Check out this D&D dice roller I printed. It turned out beautifully (gray PLA, set at 20% infill): Here is an actual useful print, mounts for my brother's router: In use:
Documenting my Failures (and ultimate Success) with the Prusa Printer
As many of you know from my previous post, I left off discussing the misalignment of my Pinda Probe over the print bed. I wasn't sure how big of an issue it was going to be, until I tried calibrating the XYZ axis. The nozzle began hitting the bed after the 3rd pinda position and … Continue reading Documenting my Failures (and ultimate Success) with the Prusa Printer